Re: msg 118 - soundcards

From: yaniv_vi_at_yahoo.com
Date: 2001-04-27 13:57:10


hi
i'm pretty sure there is a cheaper alternative then the version we
are having . i have some ideas and i'm if we think we find some very
good ideas - more cheap .
but ,
as i see it it's better to aim NOW to get the fast we could go with
what we have .
why :
1.because any design at low cost $150 / $50 will change the market
structure probably
2.my experience at projects - you have to have something in hand .
not optimal and then go to next version .
3.if we get first version at $150 - making the other versions
(lower costs , more capabilities)
would be a piece of cake because
1. interest in neurofeedback
2. the sucsess of our group (sucsess draws people )
4. focus in any project is important .

but still , the only way i can see maybe good for doing a second
version , is if we have a designer that can do that , and he
can't help in anything in the main project .
but when this point comes , we should talk , i think .

sincerly
yaniv
--- In buildcheapeeg_at_yahoogroups.com, jiva_at_humboldt1.com wrote:
> I'm still curious about this alternative as I may have
> started the thread on biofeedback. I don't understand the
> method you (Joerg)explain but it appears you have a working
> concept for implementing a soundcard as the A>D converter.
>
> Wouldn't this greatly simplify the "outboard" hardware?
>
> Or would it mainly reduce the workload of the controller
> and pass more of the work to the host computer? (I presume
> this wouldn't add significant cpu load).
>
> I don't mean to complicate the project but if using a
> soundcard might greatly reduce cost/complexity of the
> hardware portion of the project then I'm wondering if
> it might be worth exploring as yet another alternative.
> (to gameport, rs232, IrDA designs)
>
> - jim



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