From: frans smith (f.smith_at_c...)
Date: 2001-08-14 08:56:07
hi yaniv,
Perhaps the problem with nfb games is the reaction speed.
This is important in action-games like shoot'm up's and
other action games.
Did you visit the braimmaster project..???
I have seen some it but i did not realy made a study out
of it.
Regards
Frans
----- Original Message -----
From: yaniv_vi_at_yahoo.com
To: buildcheapeeg_at_yahoogroups.com
Sent: Tuesday, August 14, 2001 6:43 AM
Subject: [buildcheapeeg] Fwd: Re: [biofeedback] Re: new link between games and neurofeedback ?
--- In biofeedback_at_yahoogroups.com, Hershel Toomim <htoomim_at_P...> wrote:
I never said it is fun to have the game interrupted. The purpose is
to maintain interest in the service of brain
growth. I found the results very disappointing.
Several attempts have been made to incorporate Biofeedback in games
for computers. Several million dollars have
been lost in the attempts. The basic problem is that relaxation
biofeedback, in its dominant mode, is inherently
boring. No one has yet designed the killer combination.
If you want first hand information try contacting George Fuller von
Bosay. I believe he still lives in Berkeley
CA.
Hershel Toomim Sc.D.
yaniv_vi_at_yahoo.com wrote:
> hi hershel.
> sorry to ask this but what is the fun of controling a game with
> brain ?
> i'm talking about making a game fun or interesting .
> one example maybe is - using neurofeedback you can reach to beta
> which i think is a very fun and also good for fast response state .
> or you highten your beta .
>
> also i have to ask you , as a big name in nfb/bfb why hasn't been
> nfb/bfb has been linked to a sucsessfull computer game ?
> dnow let's say people have a cheap simple and comfortable
(electordes
> etc) nfb/bfb machine . do you or anybody see a way to add this
> machine to a sucsessfull computer game ?
>
> sincerly yaniv
> --- In biofeedback_at_yahoogroups.com, Hershel Toomim <htoomim_at_P...> wrote:
> > Yaniv,
> > Yes, I control the throttle on a racing game with the Biocomp
2010.
> > Hershel Toomim
> >
> > yaniv_vi_at_yahoo.com wrote:
> >
> > > hi
> > > my name is yaniv .
> > > i have a question :
> > > is it possible to add a neurofeedback machine to a sucsessful
> > > computer game for the purpose of making the computer game more
> fun ?
> > > again , not for training brainwaves and tecahing the person
> brainwave
> > > control , but just to make the computer game more fun .
> > > of course the by product of this would be (hopefully ) that
people
> > > would learn how to control there brain , and at least , will
> > > be more aware to neurofeedback .
> > > about which kind of game , it just have to be a sucssesfull
> computer
> > > game .
> > >
> > > sincerly
> > > yaniv vilnai
> > >
> > > http://www.ThoughtTechnology.com MyoTrac 2/3/3G, U-Control
> ProComp+ BioGraph, CardioPro, FlexComp + training
> > > ----------------------------------------------------------------
-- > ------ > > > Boost Performance and Reduce Stress with Freeze-Framer System: > > > http://www.BiofeedbackZone.com - get $50 off when you order > online! > > > ---------------------------------------------------------------- -- > ------ > > > > > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > http://www.ThoughtTechnology.com MyoTrac 2/3/3G, U-Control ProComp+ BioGraph, CardioPro, FlexComp + training > -------------------------------------------------------------------- ---- > Boost Performance and Reduce Stress with Freeze-Framer System: > http://www.BiofeedbackZone.com - get $50 off when you order online! > -------------------------------------------------------------------- ---- > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ --- End forwarded message ---To unsubscribe from this group, send an email to: buildcheapeeg-unsubscribe_at_egroups.com
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