From: Jim Peters (jim_at_uazu.net)
Date: 2002-02-19 14:08:43
yaniv_vi wrote:
> does your code works in real time ?
It's designed to work from recorded files, and it is designed to allow
fast navigation around the data. However, it can't work efficiently
in real time -- to work at full efficiency, it needs to work on
several seconds' worth of data at a time.
However one of the (many) additions I'm planning is to allow it to
read the same file that some other application is writing. That way
it could 'watch' a file that a recording app is writing, while it is
writing it. You would be able to press an 'update' key to get it to
refresh and pick up more recent data. That way it could possibly be
used in a semi-real-time way. (This will work on UNIX for sure, and
it should also work on Windows, I hope)
> could it , by simple means , become used for training ?
Not easily. It would be better to use something designed specifically
for that application. However, this app could help provide the
understanding to allow a better real-time app to be designed, for
example regarding the selection of window widths and so on for a
real-time filter-bank.
> and did you post something about this to the biofbp / biofeedback
> yahoo groups ? there could be an interesting discussion there about
> this subject .
Let me get a release out first! When we've tried and tested it a
little and we've got a stable version, perhaps you or Moritz could
mention it on other lists or wherever. After all, this wouldn't have
happened without the OpenEEG project to bring the necessary people
together.
Regarding building it, I'm trying to use MinGW and MSYS on Windows as
a build environment for the Windows executable. I'm impressed by
these tools -- things have moved on a long way from the last time I
looked at this:
Many thanks to Jeff Paul for a set of suggestions that he sent me
privately (regarding using MinGW/MSYS/minide for building on Windows),
which I have just received and which I will have a look through now
for more information.
I should now be able to get away with building from the original FFTW
sources, but I may need to bodge it a bit and/or make some
modifications to the build process. We'll see.
Jim
-- Jim Peters (_)/=\~/_(_) jim_at_uazu.net (_) /=\ ~/_ (_) Uazú (_) /=\ ~/_ (_) http:// B'ham, UK (_) ____ /=\ ____ ~/_ ____ (_) uazu.net
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